Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Mar 21, 2007, 06:53 PM // 18:53   #961
Desert Nomad
 
EPO Bot's Avatar
 
Join Date: Aug 2006
Profession: Mo/N
Advertisement

Disable Ads
Default

I kinda like the swimming and jumping part. Submerged aeromancing anyone?
EPO Bot is offline  
Old Mar 21, 2007, 06:57 PM // 18:57   #962
Academy Page
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by Mordakai
I'm just saying it's a little early to be calling this "World of Guildcraft" or whatever. As long as the feel of the game stay true to the spirit of Guild Wars, it's going to kick the ass out of any other MMORPG out there.
All the main things that made Guild Wars Guild Wars (level cap, only one race, taking your awesome characters to new campaigns, etc) are being changed.
David Spooky is offline  
Old Mar 21, 2007, 07:00 PM // 19:00   #963
Lion's Arch Merchant
 
Join Date: May 2006
Default

Quote:
Originally Posted by Passalus Cercopes
Ok, jokes aside this time...
The main problem I see with GW2 is that it focuses more on PvP. Now, before I get flamed about this, let me explain...
I think most people that are going to complain about GW2 (including myself), play the game based on the promises of a great PvE game with the occasional PvP. We could take our characters across continents defending the world and have a great time with our guildies. For any RPers out there, you may have developed even a huge storyline behind your character and guild.
It took me forever testing and exploring different characters until I finally found one class/model/style that I liked. Honestly, I don't have 8 characters with FoW or KoaBD, but I do want my one character who took well over a year to develop to continue his life...
If I want to play a game like WoW... why not play WoW? GW is supposed to be different.
I too sympathise with you... because i too have 6 characters with whom i passed 3000+ hours. But, like everything, it has to end some day... like it or not...

The only thing that i regret will be keeping the name of my char in GW2... and whether it the Legendary titles or Godlike equipment, i can;t be bothered with it...

And i agree with you about GW being too PvP ...but from the info, i am guessing that Anet knows about that...that the pve ppl are not concerned too much about pvp...hence the better pve content in GW2 (the info in the mag)...

A better PvE and prolly a roughly same balanced mechanics for pvp... i can only be happy about the future of GW
boko is offline  
Old Mar 21, 2007, 07:00 PM // 19:00   #964
Wilds Pathfinder
 
Rhedd's Avatar
 
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
Default

The only thing on this thread more tiring than the endless "OMG WoW" posts are the "stop complaining, wait and see" posts.

Then what? We should wait until we have a 100% complete game in our hands, it's set in stone, and then bitch, when it's utterly too late?

Nah, I'll do my bitching now, thanks, when it might be needless, but then again, it might do some good.


Instancing: Forget kill stealing, boss queues, etc. Let's discuss another fun thing about persistent worlds...

Did you ever feel like a HERO in GW1? You know, that groovy guy that just saved the world? I did. It's why many, many people play RPGs. We want to be legendary heroes.

That feeling is utterly incompatible with open, persistent worlds. In a land crawling with people, you're just one more jerk with a sword and goblin blood on his boots.

I won't say that GW2 sounds just like WoW, because it doesn't. It sounds much more like CoH, to me. ^_^

Anyone ever PLAY CoH? I did, for about one day. You aren't a superhero. You're just one of a million dorks, skipping around the city in flashy tights.
Rhedd is offline  
Old Mar 21, 2007, 07:01 PM // 19:01   #965
Wilds Pathfinder
 
Shmanka's Avatar
 
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
Default

Quote:
Originally Posted by Stoneys Rock
No GW1 series is supposed to be different. Guild Wars 2 is a new and different game. Second of all what we know about the game is very minimal and thats at the most. So hold your horses before you start comparing anything ^^;
I was going to reply to this as well, but I'm tired and the effort is not worth the reward. I just cannot stand this "new game deal or get out" kind of mentality, when Anet purposely said "This is gonna stick for a while boys, and we're gonna haul @$$" When obviously this was false. The entire structure of PvE in GW1 will change!. Dungeons? Acts? What about Missions?... Quests?...
Why?

This isn't a minor change like Fable, to Fable:The Lost Chapters. Nor is this Diablo 1, into Diablo 2 where technology or such plans for gaming structure were near impossible, this isn't even WoW, this is a freak. They are attempting to take in what WoW does and become a leech instead of a competitor. Anet will make a few bucks from the people that do not want to pay monthly, thats it... This is obviously what they are aiming for.

Anyone here actually notice that there are only 2 kinds of PvP?
Random 100 man raids, which like enough games dont have.
Then GvG, which is the peak of PvP in GW1.

There is no HA, no random arena, no new lands to explore just little "mini expansions" you probably have to get at Best Buy, no server competition, and the level grind is going to be the worst thing for PvE characters to PvP at all. They are obviously removing, Favor: since there is a free server ordeal, Balthazaar Faction: since everything is auto unlocked.

Whatever the ordeal is, it is in the eye of the beholder. ANet I ask two things, every single update information and what it does with exact dates for GW1. Every single piece of information of GW2 you have worked on, we need to know specifics, this thread and many others on other forums will continuously degenerate this is the method you chose to release information and with thanks to the internet your asked to explain yourselves. I want a developer to actually answer some of these questions, I don't want Gaile and her mystical ventriloquist. We had enough of your public ordeal, no offence Gaile but it's a business and you're doing your job and you have to be very careful of what you even say on all levels, but we need more info then this.

Here are a few questions:
Why are you deciding not to allow character transfer? (If over 40 pages can be posted relating to this, then I expect more then a two-liner)
Why are you not attempting to follow your initial model, compared to the new proposed one, and how will it exactly work?
What do pure PvE players gain from GW2?
What do pure PvP players gain from GW2?
What is the initial price of the game and how much will the future expansions cost, along with expected time lines?
What makes Guildwars 2 different from all the competitors on the market, and obviously on the market within the next few years?
What is the definition in having the new race selection? Is it purely graphics or mechanical?

Last edited by Shmanka; Mar 21, 2007 at 07:08 PM // 19:08..
Shmanka is offline  
Old Mar 21, 2007, 07:05 PM // 19:05   #966
Lion's Arch Merchant
 
Flightmare's Avatar
 
Join Date: Nov 2006
Location: NL
Guild: Infinite Omega Negatives
Profession: N/
Default

I like GW2 starting to look more like a MMO. It's Guild Wars and more massive and probably deeper gameplay and free. Damn should I be able to sleep again?
Flightmare is offline  
Old Mar 21, 2007, 07:13 PM // 19:13   #967
Wilds Pathfinder
 
Shmanka's Avatar
 
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
Default

Quote:
Originally Posted by FoxBat
You are quite the hysterical prototype of a certain kind of fanboy. Thanks for venting what many of them won't admit though.
I play competitively along with other things I do for social activity, this one being a little more important to me being a guild leader and a concerned customer.

I did not play WoW for its lack in competition, as I mentioned before FURY looks like the exact thing PvP'ers may want in their gaming. I did not play WoW for its grindfest, I don't think time should evaluate skill. Yet it seems ANet thinks this is a good business model for ditching the former. I am certain I am not the only one concerned based on the posts here, I have been a fan of the works from this development team since it was the better part from Blizzard imo. Was I wrong?
Shmanka is offline  
Old Mar 21, 2007, 07:15 PM // 19:15   #968
Academy Page
 
ChyldeOfTheLotus's Avatar
 
Join Date: Feb 2007
Profession: N/Mo
Default

I just thought of something. ANet made Guild Wars as a game that revolved around the players skill, and not grinding. We hear that they're raising the level cap to 100 and we instantly assume that we would have to grind achieve the max level. But what if ANet is working on a new system of leveling based on skill and not grinding? What if they completely scrap the experience system and replace it with a new system? Like, you have to complete X amount of quests to level up, and after a certain level, you have to complete the next mission before you can start doing quests and leveling up again. And to achieve the max level, you'll have to complete the elite mission. It sounds kinda crazy, but if ANet still believes that Guild Wars should be about skills and not grinding, then it's still possible...
ChyldeOfTheLotus is offline  
Old Mar 21, 2007, 07:24 PM // 19:24   #969
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Interesting thought... if they're considering an unlimited level cap then it almost HAS to be cosmetic beyond a point. You simply can't gain health, energy and attribute points forever, or you'll simply become the biggest monster in the game.

There must be balance here. A level cap that counts (as Gaile seemed to hint at) plus further levels that simply allow for certain things, perhaps weapons have minimal level requirements to use, or armors... yet these particular weapons, aside from the skin, are no different than any other max.

The fact that they'd consider no cap implies that it cannot "mean" something forever.

Edit - add on ---

What if they did this in GW now? Allow numbers to roll past 20 with no "physical" benefits, but say every 50th level (to pull out a number) you gain access to new armor and weapon skins, or possibly a slightly larger means of storage... you'd have "character advancement" beyond level 20 without destroying the soul of the game.

Thoughts?

Last edited by MSecorsky; Mar 21, 2007 at 07:31 PM // 19:31..
MSecorsky is offline  
Old Mar 21, 2007, 07:24 PM // 19:24   #970
Ascalonian Squire
 
D3@thChild's Avatar
 
Join Date: Mar 2007
Location: Portugal
Guild: Forever Angels
Profession: N/Me
Default

Quote:
Originally Posted by Metalmaster
Believe me or not, i hv read all the thread, 48 (or 49 already) pages. And now it looks to me like there r only two posts that deserve reading. Original one (tnx a lot Inde) and this one:

It says all. I'm pretty sure Anet will get a lot of money. But not from me. And yeah "Thanks for the good times".
believe me ppl are pissed thats why posts suck and my opinion is the same as the above and quote.

Now what? invest in GW2? what for? I thought Anet standed up for the genre and not mix it up. GW2 comes out then what? 2 or 3 years and cappuf again?

Why the GW2? its too soon and Anet you screwd up, i like GW the way it is you should have said "graphics engine upgrade" instead of GW2 new game, the lots of years after gw story makes no sense just because its time for better graphics.

GW had upgraded graphics and animations so why not continue that way? are you loosing players? don't think so, but with these annoucements danger is ahead in your future.

I will continue to play because i love GW but just hoped for better news GL Anet.
D3@thChild is offline  
Old Mar 21, 2007, 07:25 PM // 19:25   #971
Wilds Pathfinder
 
Elnai's Avatar
 
Join Date: Jul 2006
Location: Top Rating Loss Guild 5/25
Guild: Maybe.. I don't really know.
Profession: R/
Default

Quote:
Originally Posted by Shmanka
Why are you not attempting to follow your initial model, compared to the new proposed one, and how will it exactly work?
What makes Guildwars 2 different from all the competitors on the market, and obviously on the market within the next few years?
Well here's your answer!

Quote:
Originally Posted by Shmanka
They are attempting to take in what WoW does and become a leech instead of a competitor. Anet will make a few bucks from the people that do not want to pay monthly, thats it... This is obviously what they are aiming for.

Anyone here actually notice that there are only 2 kinds of PvP?
Random 100 man raids, which like enough games dont have.
Then GvG, which is the peak of PvP in GW1.
I agree with you, the more I think about it (though i don't want to jump to many conclusions given the amount of information) I think its all about money now, which of course, is what is best for them, maybe not so great for us...

Quote:
Originally Posted by Shmanka
I was going to reply to this as well, but I'm tired and the effort is not worth the reward. I just cannot stand this "new game deal or get out" kind of mentality, when Anet purposely said "This is gonna stick for a while boys, and we're gonna haul @$$" When obviously this was false. The entire structure of PvE in GW1 will change!. Dungeons? Acts? What about Missions?... Quests?...
Why?
Agreed.
Elnai is offline  
Old Mar 21, 2007, 07:29 PM // 19:29   #972
Wilds Pathfinder
 
explodemyheart's Avatar
 
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
Default

You know, this is all pretty funny. The maturity level of most of this forum absolutely astounds me. /sarcasm

I'm really not all too excited for GW2 as it stands now. I do agree with a lot of people that it seems GW is going to be losing the majority of what made it different from all of the other online games. At this point, I probably won't be buying it when it comes out.

However, this is somewhere from 1-2+ years from now. Their ideas and plans could change by then. Gaile herself already said that there are things that aren't set in stone yet. While I'm displeased with some of the ideas for it at the moment, that doesn't mean they will still be there when the game actually comes out. Or it's possible they will be, nobody knows yet.

For right now, I'm going to enjoy the game that we do have. 1-2 years, while in some respects is a short amount of time, in others is quite a while. I don't know where I'll be at in my life when the game comes out so worrying about it now really isn't going to do me any good.

That being said, I really wish everybody would stop telling the "complainers" to go away and shut up. The last time I checked, this was a forum and people were allowed to share their opinions (within boundaries, of coures). Just because it's negative does not mean that it's wrong, whiny, or "attention seeking". It just means that it's not your same optimistic point of view. While some of you that don't like the idea of the changes could state why in more constructive manners, some of you could also stop being hypocritical and calling them whiny babies.

Will complaining get them anywhere? Maybe, maybe not. Will it make Anet listen? Again, maybe, maybe not. What I do know is that Anet, on occasion, will listen to what people want or don't want. Not always, but sometimes. If they realize that there is something so widely hated by a large amount of current customers, they might rethink their plan. They also might not. Voice of dissent will often cause change. Let them have their opinions, it's not hurting you any.
explodemyheart is offline  
Old Mar 21, 2007, 07:30 PM // 19:30   #973
Krytan Explorer
 
raven214's Avatar
 
Join Date: May 2005
Profession: R/
Default

Quote:
Originally Posted by Lord Mendes
They make up the majority of the player base because Anet does not know or play the game. I have played or PvE and PvP games, and Anet is a so-so PvE game and (was) an amazing PvP game. There is no game on par with guildwars in terms of PvP, and instead of appealing to this MASSIVE market that consists of skilled and competitive PvP gamers, they appealed to the PvEers that are too cheap/casual to buy WoW.
Too cheap/caual to buy WoW? What the.... where did that come from? So since I don't want to grind for the rest of my life, since I like the lvl 20 cap, since I love love love! Guild Wars' graphics and can't stand WoW, I'm supposed to go play WoW? How does that work? And it's not like I couldn't do the monthly fee thing either -- I played Eve before GW, and was fine with it asside from hating the feeling of being obligated to play a game (since my money was going to it every month).

Ok, now in GW I spend about 95% of my time in PvE. I'm just not a huge PvP person and I enjoy rpg'ing with friends against a common threat and what not, with the possibility of PvP when I feel like it. So that makes me cheap/casual because I'm not playing WoW? Whaaaaa?

Also, one of the main points of GW is that you can play it casually. That's been there from the beginning, so I'm not sure how you are ridiculing people for playing casually when it's encouraged...
raven214 is offline  
Old Mar 21, 2007, 07:31 PM // 19:31   #974
Forge Runner
 
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
Default

About the 'no level cap' or incredibly higher level cap - I think it's about time that SOMETHING was done to reward players who play more than others. Don't give me the 'you become a better player!!!" song and dance - for pvp, maybe, but in pve it is very hard to stick out, yes I get complimented on my nukes when it is noticed, but there is nothing to set players apart.

That being said, however, ANet is not dumb, and they're not going to allow incredibly unbalancing from people who basically ruin their lives and play this game all day. They will probably have access to different armors, maybe different levels, a few different spells, etc.

What ANet needs to remember, however, is the situation with the elite missions in CH2. Remember how many people complained that they weren't gettign their money's worth if they couldn't access the elite missions whenever they wanted to? People here complain if they can't access everything that has been coded into the game. If there is something available to a player who reaches level 500, people will complain. So Anet needs to be very careful - my suggestion is a level cap that is much higher than the current one, but is obtainable without spending every living second on the game, so that a somewhat-hardcore player can still access basically everything eventually.
The Great Al is offline  
Old Mar 21, 2007, 07:31 PM // 19:31   #975
Lion's Arch Merchant
 
Join Date: May 2006
Default

Quote:
Originally Posted by Shmanka

Anyone here actually notice that there are only 2 kinds of PvP?
Random 100 man raids, which like enough games dont have.
Then GvG, which is the peak of PvP in GW1.

There is no HA, no random arena, no new lands to explore just little "mini expansions" you probably have to get at Best Buy, no server competition, and the level grind is going to be the worst thing for PvE characters to PvP at all. They are obviously removing, Favor: since there is a free server ordeal, Balthazaar Faction: since everything is auto unlocked.
They announced only 2 types of pvp for the moment because that's the only thing that is more important ... GvG represents the core and main reason of Guild wars and the other one is a PvP for Pve ppl...

The devs created GW, i think they know what the good points are ... Which is a balanced pvp where skills are the key. Did they say that they are going to change GvG?

The only thing that they said was that PvE would be prolly have higher level cap or maybe even no level cap (which i doubt). They never mentioned anything about pvp or how it will affect pvp. It is too early to say that pvp is going to be imbalanced in GW. It is too early to criticise until the devs actually comment on the future state of pvp.

But, in your own opinion, do you think that the same devs that designed GW would be so stupid to throw everything that's good about GW away? i doubt it...

They prolly gonna keep the same balance pvp system or a roughly similar system... who knows maybe pvp and pve will be seperated from now on... and maybe even more arena in time... like GW1, where more and more arena appeared over time...

The only thing that was addressed in that articles if i read well, is pve...The devs are trying to make pve more entertaining coz they realised that with the release of NF, more ppl were already bored with the pve content...
boko is offline  
Old Mar 21, 2007, 07:33 PM // 19:33   #976
Krytan Explorer
 
bamm bamm bamm's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Shmanka
I don't claim to be "correct" in any sense, this is a company doing what it wants, although I am complaining. Amount of chapters? Thats a good question, to be honest no one expected it to last forever, although streaming updates would have made sense to me for longer then the few years it has been around.
You didn't expect it to last forever, but you would have liked to see more. Good, we're getting somewhere on the original point.

Quote:
Originally Posted by Shmanka
I am also not disapointed that GW2 is coming, I just hate what GW2 is about. Nullified PvP, Redundant efforts, and obviously more to come ridiculous complications. Anet can barely handle this game at the moment, so the best solution is to ditch it? Then also hope its entire customer base follows the new game where very little incentive is?
None of this seems relevant to my post you quoted, I'm not sure if you're mixing me up with someone else here.

Quote:
Originally Posted by Shmanka
This isn't just about the chapters people were expecting,
It was earlier.

Quote:
Originally Posted by Shmanka
it's about the ingame updates. I would assume over 90% never made it past "half way done boss!"

4 things that would make me stop complaining entirely:
1) Huge discount when entering all 4 previous game keys online.
If you seriously can't transfer characters for w/e BS reason you can come up with, honor this.
2) Any extra's purchased such as character slots, remove them from GW1 and place them into GW2.
3) Attempt to make this game balanced, I mean seriously. Look at overpowered skills and underpowered ones. Get a feel for what you think is right, an average GvG match should last 15 minutes. Not 3-4 min when you see teams filled with Grenth dervish's and SF eles.
4) Every single thing you promised to place into GW1, I want to see better in GW2. If there is no auction house, FoW/UW, No ridiculous PvP over PvE control then any other game on the market now is better.
Again, I'm not sure what this has to do with the post you quoted. You seem to have finally conceded the original point of chapters promised and now you're looking for four or five more things to argue about. I haven't commented on any of these and I will not be lead down that path. Maybe you meant all of this for someone else? I don't care if you complain and I'm not asking you to stop. I wanted you to respond to the very specific post you quoted (which you've done right at the top) instead of throwing every argument you can at the wall in the hope to overwhelm the discussion.

Quote:
Originally Posted by Shmanka
You talk alot of junk for what I posted.
I suppose so, but then you have a habit of flaming the most benign of posts. Yeah yeah, two wrongs, I know.

Quote:
Originally Posted by Shmanka
I have supported Anet since the start, I don't mention anywhere how I speak for the majority. Especially the silent, but I'm also sure you can take that mustasche and read some other posts if it didn't poke your eyes out.
I don't get it. You know that's a drawing, right? It isn't real?

Quote:
Originally Posted by Shmanka
Any huge corporation that just completely busts out in BS(someone said microsoft, at least they come up half arsed.) you might as well point to Enron, because this is seriously looking like a similar situation. A few wrong moves, and BS tries to get them out of the whole.
Enron cooked the books and paid the price. What's that got to do with the number of chapters Arenanet releases? I'm not going to flame, but I just see a huge catalogue of non sequiturs to what was originally quite a concise quote. I wish you would stick to the discussion.
bamm bamm bamm is offline  
Old Mar 21, 2007, 07:33 PM // 19:33   #977
Ascalonian Squire
 
GrooveSalad's Avatar
 
Join Date: Apr 2005
Guild: Das Fragons
Profession: Mo/
Default

Can someone state what we know as FACT? I mean 100% guaranteed truth, no chance of deviation regardless of the state of the world. What do we know that WILL NOT CHANGE within the course of a year and a half? From what I've read there are many plans and possibilities (and yes, some things they have said they will do), but not much in the way of substance. And even then, who says they will STICK to what they've said? They have not written anything in stone, and while I've read some good and compelling arguments against some of their proposed changes, I've seen mostly people jumping to conclusions assuming that "this is how it's going to be" without knowing all the details. I'm not saying "wait a year and a half and hope see what you've got to work with", I'm just saying we should take a step back and look at this without OMG SUPAR BIAS YUO SUK ANET attitudes. We don't know for certain how everything is going to be implemented.

Example: I am against the unlimited level idea, but I don't know how this will be introduced. Endless grinding? Endless skill points as it is now with the added bonus of having E^32th over my head? I DON'T KNOW! So why should I assume "omg grindfest World of Guildcraft lulz" when I don't know that's how it's going to be? (And no, the level cap isn't the only thing I'm concerned about, it's just an example).

Just my 2c, I open myself to flames galore.

EDIT: This was written before me while I was writing this response - damn people write fast!

Quote:
Originally Posted by explodemyheart
You know, this is all pretty funny. The maturity level of most of this forum absolutely astounds me. /sarcasm

I'm really not all too excited for GW2 as it stands now. I do agree with a lot of people that it seems GW is going to be losing the majority of what made it different from all of the other online games. At this point, I probably won't be buying it when it comes out.

However, this is somewhere from 1-2+ years from now. Their ideas and plans could change by then. Gaile herself already said that there are things that aren't set in stone yet. While I'm displeased with some of the ideas for it at the moment, that doesn't mean they will still be there when the game actually comes out. Or it's possible they will be, nobody knows yet.

For right now, I'm going to enjoy the game that we do have. 1-2 years, while in some respects is a short amount of time, in others is quite a while. I don't know where I'll be at in my life when the game comes out so worrying about it now really isn't going to do me any good.

That being said, I really wish everybody would stop telling the "complainers" to go away and shut up. The last time I checked, this was a forum and people were allowed to share their opinions (within boundaries, of coures). Just because it's negative does not mean that it's wrong, whiny, or "attention seeking". It just means that it's not your same optimistic point of view. While some of you that don't like the idea of the changes could state why in more constructive manners, some of you could also stop being hypocritical and calling them whiny babies.

Will complaining get them anywhere? Maybe, maybe not. Will it make Anet listen? Again, maybe, maybe not. What I do know is that Anet, on occasion, will listen to what people want or don't want. Not always, but sometimes. If they realize that there is something so widely hated by a large amount of current customers, they might rethink their plan. They also might not. Voice of dissent will often cause change. Let them have their opinions, it's not hurting you any.
These are my thoughts exactly. As they say, I couldn't have said it any better myself.

Last edited by GrooveSalad; Mar 21, 2007 at 07:36 PM // 19:36..
GrooveSalad is offline  
Old Mar 21, 2007, 07:35 PM // 19:35   #978
Desert Nomad
 
Eviance's Avatar
 
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
Default

I am just too psyched about this! First off I love my character(s) and I am indeed sad that it/they cannot carry over.... However I have been begging for a new fresh start since Factions... I just couldn't get past the redundant feeling of "I've done this before, twice!" That doesn't pertain to the storyline aspect which for NF was nice.
I am sure that unless GW2 is just out of this world fun that I will indeed be going back and playing them from time to time so I can deal (besides I cannot resist the alure of pre no matter how hard I try!)... There is still a lot I would like to accomplish.

The massive battle maps just make me <3 inside because I long to take on the world! (Too much conquest in SMAC lately has me feeling the need for world domination >_>)

I cannot wait for further news and betas of leetsauceness!
Eviance is offline  
Old Mar 21, 2007, 07:36 PM // 19:36   #979
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

I don't know if people saw this, it was posted on another thread:

Quote:
Originally Posted by Gaile Gray
Here's some good news for you guys.

We do completely understand that you want to keep your character names. After all, character names are a special part of your Guild Wars experience. So you'll be happy to know that yes, your character name will be reserved for you. If you link a Guild Wars 2 character to a Guild Wars character, the GW2 character will inherit the GW character’s accomplishments, as recorded in your Hall of Monuments. The Hall of Monuments, available through Guild Wars: Eye of the North, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in GW2.

I like the whole idea of building a "family history" for my characters in The Hall of Monuments. With the timespan between Guild Wars: Eye of the North and Guild Wars 2, the whole idea that other players have suggested--passing things (even names) down "through the family" and so forth--is cool!
Mordakai is offline  
Old Mar 21, 2007, 07:38 PM // 19:38   #980
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by Mordakai
I don't know if people saw this, it was posted on another thread:
Originally Posted by Gaile Gray
Here's some good news for you guys.

We do completely understand that you want to keep your character names. After all, character names are a special part of your Guild Wars experience. So you'll be happy to know that yes, your character name will be reserved for you. If you link a Guild Wars 2 character to a Guild Wars character, the GW2 character will inherit the GW character’s accomplishments, as recorded in your Hall of Monuments. The Hall of Monuments, available through Guild Wars: Eye of the North, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in GW2.

I like the whole idea of building a "family history" for my characters in The Hall of Monuments. With the timespan between Guild Wars: Eye of the North and Guild Wars 2, the whole idea that other players have suggested--passing things (even names) down "through the family" and so forth--is cool!


Worth repeating... and I just lost a bunch of reservations. Not all... but a bunch.
MSecorsky is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:21 PM // 12:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("